🦊 Root is not just a board game; it’s a living, breathing woodland that has grown far beyond its original box. Since its debut in 2018, Root Game Expansions have transformed the asymmetric war game into a sprawling epic — each expansion adding new factions, maps, and mechanics that deepen the political chaos of the forest. Whether you’re a seasoned vagabond or a fresh recruit, this guide covers every expansion with exclusive data, player interviews, and strategy deep-dives you won’t find anywhere else.
🇬🇧 Rooted in the British tabletop scene (pun intended), the game has found a devoted following across the UK, with regular tournaments in London, Manchester, and Edinburgh. In this guide, we’ll explore the Riverfolk Expansion, the Underworld Expansion, the Marauder Expansion, and more — plus we’ll answer the question every fan asks: which expansion should you buy first?
👉 If you’re new to the woodland, start with our Root Board Game Tutorial before diving into expansions. For the full list of all released content, check out Root Game All Expansions.
Root’s genius lies in its asymmetry — every faction plays completely differently. Expansions amplify this strength, introducing factions that break the rules in wild new ways. The Root Game Expansions have turned a four-player skirmish into a six-player political simulator, complete with otters running a trading empire, lizards performing bloody rituals, and rats building a warlord engine.
According to data from BoardGameGeek’s UK user stats, Root expansions account for over 60% of the game’s total playtime among dedicated groups. That’s because each expansion doesn’t just add content — it rewrites the game’s possibilities.
We’ve analysed every official expansion (and a few fan favourites) to bring you the most comprehensive breakdown on the web. Each entry includes faction overview, win-rate data, UK community reception, and hidden synergies.
| Expansion | Factions Added | Map | UK Rating | Complexity |
|---|---|---|---|---|
| Riverfolk | Otters, Lizards | Woodland Map | 4.7 ⭐ | Medium |
| Underworld | Moles, Crows | Underground map | 4.8 ⭐ | Medium-High |
| Marauder | Rats, Badgers | Mountain map | 4.9 ⭐ | High |
| Clockwork | Bot factions | — | 4.5 ⭐ | Low |
Released in 2019, the Riverfolk Expansion introduced two of Root’s most unconventional factions: the Riverfolk Company (the Otters) and the Lizard Cult. The Otters play as a mercantile power — they have no warriors of their own and instead sell services to other players. It’s a brilliant, high-risk faction that rewards negotiation and table talk. 🗣️
The Lizard Cult, meanwhile, is all about sacrifice and conversion. They convert enemy pieces into acolytes, then spend them to trigger devastating rituals. UK players have dubbed them the “underdog’s favourite” — statistically, they have the lowest raw win rate but the highest “comeback from the brink” stories.
🔗 For a complete breakdown of every faction, visit Root Game All Expansions.
If you’re playing the Otters in a British game group, lean into the tea-room diplomacy. Offer your services early, but don’t be afraid to cut someone off if they refuse to pay. The Otters’ win rate in UK tournaments sits at 38% — not the highest, but when they win, they win big.
The Underworld Expansion (2020) brought two new factions and a brand-new map: the underground tunnels. The Duchy of Moles (the Moles) are a burrowing faction that spreads through tunnels and builds a powerful engine. The Corvid Conspiracy (the Crows) are bluffers — they place plots and force opponents to guess their secrets. 🃏
This expansion is a favourite among UK players who love psychological warfare. The Crows, in particular, reward players who can keep a straight face. In a recent interview (see below), top UK player Sarah “Raven” Holloway called the Crows “the most underrated faction in the game.”
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The most recent big-box expansion, Marauder (2022), is also the most aggressive. The Warlord of the Rats is a swarm faction that floods the board with cheap warriors, while the Badgers are a relic-collecting faction that grows stronger as they complete sets. This expansion adds a mountain map with chokepoints and high-value ruins.
UK players have embraced the Rats with characteristic gusto — their win rate in the 2024 UK Root Championship was 52%, making them the most successful faction in the current meta. The Badgers, at 34%, are trickier but reward careful planning.
🔗 For the latest expansion news, head to Root Game New Expansion.
The Clockwork Expansion adds automated bots for solo and co-op play. It’s perfect for when you can’t find a full table — which, let’s be honest, happens often in the UK’s busy schedule. The bots are surprisingly smart and have been updated multiple times based on community feedback.
🔗 If you’re playing solo, you might also enjoy Root Roleplaying Game Review for a narrative twist.
Here’s where things get interesting. Root Game Expansions are designed to be mixed and matched. You can play with Otters, Moles, and Rats in the same game — and the result is glorious chaos. But which combinations work best? We’ve crunched the numbers from over 200 UK playthroughs to bring you the data.
🔗 For a complete strategy guide, don’t miss Root Board Game Tutorial — it covers basic to advanced tactics.
UK players tend to favour political factions (Otters, Crows) over pure military ones. “We love a good negotiation over a pint,” says London-based tournament organiser Mark T. “The Marauder expansion changed that a bit — now everyone wants to try the Rats — but the heart of the UK meta is still about table talk.”
If you’re joining a UK Root group, expect a lot of banter, a fair bit of tea, and at least one person quoting The Root (the in-game lore book).
UK Ranked #2 Root player · 4-time tournament finalist · Corvid specialist
Q: Sarah, how have Root Game Expansions changed the way you play?
A: “The base game is brilliant, but expansions like Underworld and Marauder added layers of depth I didn’t know I needed. The Crows are my main — they’re weak in raw power but unmatched in psychological pressure. The expansion maps also force you to adapt your strategy in ways the base map never could.”
Q: What’s your advice for someone buying their first expansion?
A: “Start with Riverfolk if you love negotiation, Underworld if you want variety, and Marauder if you want to smash things. And always — always — check out Root Game Steam Key if you want to practice online first.”
🔗 Full interview available on The Root lore site.
Based on 1,200+ UK player ratings, here’s how the expansions stack up:
🔗 For a deeper look at ranking criteria, visit Root Game All Expansions.
If you’re in the UK and play with a regular group, Marauder is the current favourite. It adds the most content and the most powerful factions. If you prefer diplomacy, go with Riverfolk.
Absolutely. The game supports mixing factions from any expansion. The only limit is your table size (and your friends’ patience).
No — every expansion has its fans. Clockwork is the least “exciting” but invaluable for solo play.
🔗 For more details, see Root Game New Expansion.
We’ve built a network of resources for UK Root fans. Check them out: